LD7: Pathmania: Way of the Jelly
This was my entry for Ludum Dare #7, which was the first LD I entered. The theme (growth) eventually gave me the idea of growing a maze. So, you create the maze as you walk around inside it. When the...
View ArticleProgress, Mid-Day 2
Well, I spent day 1 playing WoW, watching TV, and trying to come up with an idea with no success. Now it’s day 2, and things are coming along really smoothly: There’s more functionality done than you...
View ArticleMaze Of Ludicrosity
All done! Already filled with lots of user submissions. I can already tell that making sure submissions work right is going to be murder. But we shall see! It’s pretty awesome already, with multi-part...
View ArticleZombie Survival game
Hi, it’s been a while since i sit down and do a game myself. So, I really hope i can finish this one in time;) yue
View ArticleFirst timer, feeling overwhelmed!
I’ve got a vague idea on the story and content for my game, but first I have to make a simple maze generator from scratch. Here’s the debug report from my path making tool, which is the first half of...
View ArticleJava Pathfinding Library
Just releasing a quick library I plan to use in Ludum Dare, consisting of a maze generator and an implementation of A* in java. https://github.com/xSmallDeadGuyx/SimpleAStar
View ArticleDone for the first day! :-D
My game after 24hrs! After 24hs, I managed to mostly complete my game engine. There are a few features missing, but I got all the mechanisms that I need to make my game: Controls are all in. Victory...
View ArticleActually I have something to send… :D
Hi! In the middle of the bad things I’ve been through the weekend. I decided to keep my game simple and tought that I could make a game out of my work. I’m alone at the night every thay and keep...
View ArticleMaze Creation Library – Testing
So I continue to test my library before release tonight. Does it work with small mazes? Sure does. How about medium ones: Great. But let’s get a challenge going. A 76×120 maze: Click to enlarge. Looks...
View ArticleMaze Tool
As we get close, I feel it is a good idea to post an update to my maze library. I’ve built a tool which will help people create mazes. There’s only one path from start to end and it runs quickly. The...
View ArticleSlept all day… :(
I made a special maze generation algorythm to coop with my first attempt in AI… and I slept all day… BUT I’m on it now!
View ArticleI’m back and aiming for the jam
The weekend wasn’t on my side sadly but I’m here and aiming for the jam. In the last hour I have made a tree with the pathways in the maze – levels are procedural ofcourse. Here is a picture of the...
View ArticleMy first ever AI is done!
So I let my AI roam my procedurally generated maze. Check the video!
View ArticleGet Out
I have a very busy weekend, but 26 is my favorite number. So, I’m going to squeeze in a maze game. I’m using Unity3D so it should not take too many hours.
View ArticleGet Out – First Peak
The maze is operational, has a minimum look, and you can walk around in it.
View ArticleThe blind MazZZZzze of colors. – progress
Progress! Also, there is a Fullscreen mode, and a Tutorial, too. So, yeah, this game’s based on an idea I got some times ago. The idea is that you’ve only one big pixel to know your surrounding....
View ArticleI’m Done
You can see my Entry Here. I’m not sure why Kongregate is moving my game down and cutting off the bottom of it. I’ve been trying to fix it and nothing I do seems to be helping. Oh well. You can see...
View ArticlePlaytesting!
Currently playtesting and fixing bugs. Almost done! Try out the game at http://absor.github.io/demo/ (Unity Web Player) and tell me what you think! Playthrough time: 208seconds.
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